Define the term animation.
Animation is the process of creating
a continuous motion and shape change of an image by means of rapid display of a
sequence of similar images to create the allusion that the display is moving.
Where is animation used?
Animation is used in a lot of
modern day media, For example Pixar’s Animated Family comedy Toy story , this
was the first movie to ever use 3D animation as its main concept , Known as
CGI. Other examples of media in which animation is used are; Computer games,
such as Cult hit Borderlands, TV adverts, and Cartoons.
Who’s the audience?
Specific Animations often are
cause for specific Audiences, Most commonly , the basic form of animation,
Cartoons , Is usually aimed towards children and young people whereas more
serious forms of animation Such as C
CGI
Is Used for Video games and other media
for older audiences, With the exception of the rising CGI
trade that focus’ on
children’s movies.
The History.
However Animation isn’t just
a modern day feat William Horner (1786 -1837) A British mathematician is known
as the pioneer of animation, He created what is known as the Zoetrope, A
cylinder shaped item with framed imaging that when spanned it created the
impression of a moving image. This type of technology was later improved A common,
non-computer generated, type of animation was the flipbook animation. Later
improvement came the age of Stop-start animation, the most widely known
stop-start animation Was Nick Parks Wallace and Grommet the Incredibly popular
family animated comedy, one of the first of its kind. Other Big names in the
animation industry include; Thomas Edison, the 19th century inventor
creating the picture camera, the Phonograph, this acted like a large speaker
and he also created the Zooproxiscope an advanced version of the zoetrope. Walt
Disney the pioneer of modern day cartoon industry, And the Lumiere brothers,
who created the world’s first projector, much like that of what is used in
modern day theatres.

This is a screenshot of the timeline of an
animation I created by using Frame by Frame Shape tween. First I created a Text
box with a ‘1’ inside and placed it in the centre of the stage, there I pressed
Ctrl-B breaking the object up, and then I proceeded to create a key frame at frame 20. From frame
twenty I created Another text box with a ‘2’ inside and placed it in the same
area where the ‘1’ was then I once again broke the object up using Ctrl-B, then
I added a shape tween at frame 5, causing the timeline box to go green with a
black arrow through it, when viewing this gave the illusion that the 1 was morphing
into the 2.
Masking is a process of animation that involves
two moving objects being played over and over with one on top of the other,
sometimes giving the illusion of one running through the other.
This is a screenshot of the timeline of a masking animation I created. To
do this I Imported an image on layer 1. From there I added another layer and
added an oval shape onto the stage and Changed it into “mask” then I created a
key frame at point 20 and then moved the oval over the image to another location
, after that I created a classic tween between frame 0 and 20. This successfully
created a mask animation.